Zooanimate is dedicated to the display of excellent animal animation from a large variety of species and actions.
This group is meant to inspire those who are interested in animation and those interested in learning how to animate non-human living things with the same life and vitality we see in the real world.
Every medium is allowed: traditional, digital, CG, stop motion, etc. So long as there's frame by frame manipulation and a demonstration of quality and ingenuity then your submission will likely be accepted.
There are seven categories to choose from:
Films, for finished projects depicting a story.
Works in Progress, for films or projects that aren't finished and might wish feedback in order to improve.
Quadrupedal, for animations featuring four legged motion (ex. dog, cat, horse, walking dragon)
Bipedal, for animations featuring two legged motion (ex. ostrich, dinosaur, hopping parrot)
Flying, for animations featuring animals in flight (ex. bird, bat, flying dragons)
Miscellaneous, for animations that feature non quad, biped, or flying motion (ex. insects, multi-legged creatures, snakes)
And Tutorials on how to animate for helping watchers improve their technique (whether or not they include animals).
This club does NOT allow:
1. Animations that are things like "dog opens and closes its mouth" or "horse wags its tail". Said animations must display fuller knowledge of animated technique and be more than a still image with a blinking eye or slight shifting of the head. The purpose of this club is to inspire and encourage fully animated animals, not blinkies or winkies, no matter how cool they might look.
2. Furries that don't act like animals. Anthropomorphic humanoid animals can look cool and be animated well, but if the only difference between the character's acting and human behavior is the possession of ears and a tail, then it doesn't count.
3. Template animations or animations traced from other animations. An disallowed submission would be the iconic Wolf's Rain wolf run because it isn't an example of the artist's ingenuity nor does a copy inspire better than the original.
This club DOES allow:
1. Morphing from human to animal as morphing is a fundamental part of animation.
2. Humans animated as if they're animals.
3. Non-human monsters (dragons, unicorns, unique creations)
4. Animations that don't have animals as the main focus, so long as said animal is more than just a prop.
5. Rotoscoped or motion captured animals. Both methods are legitimate animation techniques that can and have been well done.
Zooanimate is dedicated to the display of excellent animal animation from a large variety of species and actions.
This group is meant to inspire those who are interested in animation and those interested in learning how to animate non-human living things with the same life and vitality we see in the real world.
Every medium is allowed: traditional, digital, CG, stop motion, etc. So long as there's frame by frame manipulation and a demonstration of quality and ingenuity then your submission will likely be accepted.
There are seven categories to choose from:
Films, for finished projects depicting a story.
Works in Progress, for films or projects that aren't finished and might wish feedback in order to improve.
Quadrupedal, for animations featuring four legged motion (ex. dog, cat, horse, walking dragon)
Bipedal, for animations featuring two legged motion (ex. ostrich, dinosaur, hopping parrot)
Flying, for animations featuring animals in flight (ex. bird, bat, flying dragons)
Miscellaneous, for animations that feature non quad, biped, or flying motion (ex. insects, multi-legged creatures, snakes)
And Tutorials on how to animate for helping watchers improve their technique (whether or not they include animals).
This club does NOT allow:
1. Animations that are things like "dog opens and closes its mouth" or "horse wags its tail". Said animations must display fuller knowledge of animated technique and be more than a still image with a blinking eye or slight shifting of the head. The purpose of this club is to inspire and encourage fully animated animals, not blinkies or winkies, no matter how cool they might look.
2. Furries that don't act like animals. Anthropomorphic humanoid animals can look cool and be animated well, but if the only difference between the character's acting and human behavior is the possession of ears and a tail, then it doesn't count.
3. Template animations or animations traced from other animations. An disallowed submission would be the iconic Wolf's Rain wolf run because it isn't an example of the artist's ingenuity nor does a copy inspire better than the original.
This club DOES allow:
1. Morphing from human to animal as morphing is a fundamental part of animation.
2. Humans animated as if they're animals.
3. Non-human monsters (dragons, unicorns, unique creations)
4. Animations that don't have animals as the main focus, so long as said animal is more than just a prop.
5. Rotoscoped or motion captured animals. Both methods are legitimate animation techniques that can and have been well done.
More
- Group
- Founded 2 Years ago
Oct 25, 2010
- Location
- Global
- Group Focus
- Common Interest